Dec 02, 2011, 12:39 AM // 00:39
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#3
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Frost Gate Guardian
Join Date: Aug 2008
Guild: Gadds Little Helpers
Profession: Mo/Me
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Merch 2-10. As for the forbidden, no idea
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Dec 02, 2011, 12:21 PM // 12:21
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#4
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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Quote:
Originally Posted by Eleri
I have a metric ton of gold things that need to find new homes, and I am failing utterly at research- my casual player brain sees all the abbreviations and says tl;dr. So I figured I should ask you wise folks before I tossed 'em all at the merchant, or gifted them to random people in Lion's Arch (People get *very* confused when you try to just give them something...)
Round one, staffs and such:
http://farm7.staticflickr.com/6101/6...67b537fb19.jpg
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Well, I commend you on thinking it worth at least checking first. But fair warning - if you can't find a way to get past that "tl;dr" thing, you'll have a hard time learning the gear markets in this game! (I'm speaking as someone who went through the same thing ... maybe four years ago?)
and of course, if you think the average trade post is tl;dr, you're not likely to handle mine well AT ALL! 1.) r11 Earth 20/10 Forbidden Staff ...
20/10s aren't getting the love they did a year or so ago it seems. I'd still think this should be 10-15kish at least. The skin doesn't come inscribable, and it does have its fans.
2.) r10 non-max base Conjuring Staff
merchfood. There's only one, maybe two, staff skins in the game where they might still be worth selling with that white 19% HSR (20% is the max on modern staff bases.) Inscribable Conjuring Staffs are not on the exception list.
3.) r12 Spawning Scepter of the Forgotten
merchfood. These can be hard to sell even in r9. Were it mine, I'd salvage off the measure for measure inscription and keep it handy. Those are nice when you have something that salvages to granite or another high-demand/high-price material.
4.) r10 Blood Truncheon, +4v50 and 10% HCT dual inherent mods
merchfood again. Inherent wands with "nice" dual max or near max mods can sell for lots and lots. But yours does not have that magic combination of "nice" mods going on, sorry.
5.) r9 non-max insc. Hypnotic Scepter
merchfood since the wand isn't max and inscribable max r9 Hypnotic Scepters are hard to sell for even a few plat.
6.) r12 Spawning Wooden Boar Scepter
merchfood, as even r9 versions of these have a hard time selling for a few plat.
7.) r9 non-max inscribable Inscribed Staff
merchfood, as the base of the staff (the three lines in white below the name) aren't max. There's one guy around here on Guru that will sometimes buy non-max golds like that, but he requires the req. be below 9.
8.) r6 nonmax inscribable Inscribed Staff
This one I would save for that guy. He might give you a couple plat for it. Firefighter Fred is who I'm talking about, and here is a link to his Buy thread. He's a friend, yes, but I don't feel I'm risking any bias in leading you there. Honestly, he's the only one I know or have heard about who might buy that.
9.) r10 nonmax insc. Scrying Glass Staff
merchfood again because of the non-max 19 HSR in the base, like 2.) above.
10.) r9 max insc. Hypnotic Scepter
You might get 3-5k for this ... if you can find a buyer who wants an Illusion wand at all - that's a pretty big if these days. Were it mine, I'd either salvage off the high-salvage inscription to save for use on something that could granite. Or I'd simply salvage this for lots of iron.
I hope it helps and didn't hurt your tl;dr alarms too much.
Cheers & GL
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Dec 03, 2011, 06:13 AM // 06:13
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#5
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Ascalonian Squire
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Thanks bunches! I'm learning my way around all the abbreviations- slowly, but I'm learning!
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Dec 05, 2011, 11:13 PM // 23:13
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#6
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Ascalonian Squire
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Hmm, has anyone made a guide to all the different abbreviations and terms, or a GW Pricing For Dummies (like me!)?
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